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Game Design

Meta-Progression vs. Run Progression: Two Ways to Reward Repeated Play

A run can be satisfying because of the choices you make within it, while lasting unlocks can give you a reason to return. Here is how the two forms of progression work together in survival, roguelite and arcade-style games.

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SURVIVAL ARCADE JOURNAL · 4 MIN
Game Design

Upgrade Choice Design: Giving Players Agency in a Random Draft

Game Design

Designing an Experience Curve That Keeps Level-Ups Meaningful

Game Design

Hitboxes and Collision Rules: Why Near Misses Should Feel Consistent

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Survival Arcade Journal

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